Saturday, April 6, 2013
Though we’re constantly buffeted by stories about new Android-powered game consoles and the continued growth of the Google Play Store, the fact still stands: An Android port seems to remain a footnote in development process, an afterthought, a thing that has to be done as opposed to the thing to do. Even today, you’d be hard-pressed to find a game that’s exclusive to the Linux-based platform, or a developer willing to profess an undying affection for Android. People might make Android games, but they don’t seem like it.
It’s a jungle out there
When Apple launched its App Store in 2008, it changed the playing field for mobile games and made them more accessible to people who wouldn’t be caught dead buying a dedicated handheld like a Nintendo DS or a Sony Playstation Portable. Success stories began rolling in. Angry Birds became a global phenomenon, Rovio Games a national hero. Draw Something drew creator OMGpop away from the brink of bankruptcy and into a $180 million buyout offer—all within seven weeks. The message was clear: The right application can do more than pay your bills; it can make you a rock star.
But while Apple might have been the one to get the ball rolling, Google was not far behind. The Google Play Store has matured since Android first launched, and many of the apps found in the App Store can also be found in Google’s digital store. Android also has a higher market share than iOS, making it the most used mobile operating system worldwide. For all intents and purposes, the Google Play Store should be the ideal environment for any developer, a digital gold mine ready for the harvest.
But is it really the Shangri-La that it has been advertised as?
Chris Pruett certainly thinks so. Chris is a part of Robot Invader, a Silicon Valley-based game development studio with a fondness for 1950s monster movies and cutesy, action-based titles. Both Wind-up Knight and the company’s newest game, Rise of the Blobs, have enjoyed consistently high praise from the press. Pruett says that the revenue garnered from Android users has beaten iOS sales figures by a solid two to one.
Read complete at: techhive.com wrote by Cassandra Khaw
Wednesday, April 3, 2013
No matter where you turn, the Angry Birds probably aren’t too far away. Whether on your phone, or in the form of plush toys and board games. Heck, they are even on Facebook! Never content to hold still, the birds are now marching onward once more with a new mobile version of their popular Facebook game, Angry Birds Friends.
The news of Angry Birds Friends making it over to the mobile world comes on the heels of Rovio’s release of its annual 2012 results, which shows $195 million in profit with more than 45% of that income coming from non-gaming items such as books, toys and tons of other Rovio merchandise.
On Facebook, Angry Birds Friends has certainly been a part of that success, achieving 60 million installs and 15 million monthly active users, so taking that experience and pushing it to an app seems like a no-brainer and is sure to help line Rovio’s pockets with even more dough.
video: Angry Birds Friends official launch trailer
Read complete at: Android Authority