Showing posts with label Google. Show all posts
Showing posts with label Google. Show all posts

Thursday, March 31, 2016

Google wants you through livestream Android games


It's also giving you a way to try games from ads without downloading them first.

Google is about to introduce some behind-the-scenes frameworks that should make playing and sharing Android games considerably easier. On top of expanding Android game recording to let developers add the characteristic themselves (due in the "coming months"), it's adding a live streaming feature. If you want to share your Alto's Adventure exploits on YouTube as they happen, it'll be an option. Details aren't available as I write this, but it could do a lot to expand the live game streaming community beyond console and PC players.

Also, Google is making use of Android app streaming to swing you in to those games. It's offering a special marketing format, the Search Trial Run Ad, that lets you try Android games in the browser for up to 10 minutes-- you don't have to jump to the Play Store and download the title first. As you 'd guess, you'll get an offer to install the game afterward if you're enamored with the enjoy. While it's a calculated marketing ploy, it could help a lot if you've ever been curious about a game but didn't want to devote to installing the whole thing right away.

Source: engadget.com

Saturday, April 6, 2013

Game developers still not sold on Android



Though we’re constantly buffeted by stories about new Android-powered game consoles and the continued growth of the Google Play Store, the fact still stands: An Android port seems to remain a footnote in development process, an afterthought, a thing that has to be done as opposed to the thing to do. Even today, you’d be hard-pressed to find a game that’s exclusive to the Linux-based platform, or a developer willing to profess an undying affection for Android. People might make Android games, but they don’t seem like it.

It’s a jungle out there

When Apple launched its App Store in 2008, it changed the playing field for mobile games and made them more accessible to people who wouldn’t be caught dead buying a dedicated handheld like a Nintendo DS or a Sony Playstation Portable. Success stories began rolling in. Angry Birds became a global phenomenon, Rovio Games a national hero. Draw Something drew creator OMGpop away from the brink of bankruptcy and into a $180 million buyout offer—all within seven weeks. The message was clear: The right application can do more than pay your bills; it can make you a rock star.

But while Apple might have been the one to get the ball rolling, Google was not far behind. The Google Play Store has matured since Android first launched, and many of the apps found in the App Store can also be found in Google’s digital store. Android also has a higher market share than iOS, making it the most used mobile operating system worldwide. For all intents and purposes, the Google Play Store should be the ideal environment for any developer, a digital gold mine ready for the harvest.

But is it really the Shangri-La that it has been advertised as?

Chris Pruett certainly thinks so. Chris is a part of Robot Invader, a Silicon Valley-based game development studio with a fondness for 1950s monster movies and cutesy, action-based titles. Both Wind-up Knight and the company’s newest game, Rise of the Blobs, have enjoyed consistently high praise from the press. Pruett says that the revenue garnered from Android users has beaten iOS sales figures by a solid two to one.

Read complete at: techhive.com wrote by Cassandra Khaw

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