Monday, April 4, 2016
KOPLAYER is a Windows Android emulator that lets you perform one or more virtual Android instances on your Windows 7/8/10 PC-bridging the expanse (or filling the void) between relatively scarce Windows Mobile games, Windows PC games, and Android games.
KOPLAYER makes it easy to enjoy the larger screen and added convenience of playing some of your preferred Android games on your Windows PC, whether it's a little Angry Birds side action to distract you from work, catching up on your favorite strategy game, or playing multiple games simultaneously if you're a gaming multi-tasker.
Installing KOPLAYER is as easy as running a simple Wizard, and KOPLAYER emulation works flawlessly via mouse right out of the gate. Opening a new KOPLAYER instance starts a basic tutorial and presents an uncluttered Android screen with a Google Play Store link. Just connect a GMAIL account, open the Play Store, and then install your favorite games.
KOPLAYER also includes KOPLAYER Multi-Manager, which lets you run multiple, simultaneous virtual Android instances-which you can name and even quickly clone, so you don't have to re-configure every instance. For example, if you create an instance and have currently installed all your favorite games, you can then clone that instance. You can run as many instances as you have screen space for, and run a different app in each one.
Thus KOPLAYER can be excellent for keeping up with your favorite 'time-based' F2P games like Clash of Clans, checking in on virtual villagers and their building progress when your mobile device isn't available-or when you just want the benefit of a larger screen.
The KOPLAYER assists 1280x720 resolution and 1024x600 resolution, and it even enables you to set up the amount of video RAM dedicated to the display. You can also customize the resolution manually. There are also convenient buttons for taking screenshots and video of your games in KOPLAYER icon bar, as well as buttons for activating your camera (if your PC has one), configuring/accessing a shared folder, and adjusting your volume. And if you're the sort who wants to play some Angry Birds on the sly at work, there's even a default 'boss key' (CTRL+ALT+W).
For games with touch screen controls, you can activate the 'keyboard' (press F12 or click the icon in the left menu) to assign key commands on-the-fly. Click a location on the screen, and then press a key to assign the keypress to the touch screen control. For example, in Angry Birds Go! You can click the keyboard, then click over the directional arrows to assign the A and D keys to the left/right touchscreen arrows. This does mean that in some games-Angry Birds Go! For example-you must first start the action and then assign the keys because the touchscreen controls don't appear on screen until the action starts. The keyboard control editor isn't the most intuitive element of the KOPLAYER, so you may need to experiment with it a bit to find the optimal keyboard/mouse combination for different games. And a game designed for a touchscreen may still not play as well with emulated keyboard controls.
That said, the KOPLAYER still operates very well with a variety of games, with real time and turn-based strategy games (i.e. those where a mouse makes a suitable replacement for a finger) being particularly well-suited to it. Angry Birds (and its various incarnations), Clash of Clans (an RTS game), and Clash Royale (a tower defense game) all seemed to work flawlessly, at least within the limited scope of testing performed for this review. Similar games would likely play and perform equally well.
For the true gaming multi-tasker: Using KOPLAYER's Multi-Manager to play multiple games simultaneously.
Friday, April 1, 2016
It looks like Sony will follow Nintendo's cue and focus on mobile gaming. The company announced today that it will form a new business unit tasked with bringing PlayStation titles and IP to iOS and Android devices.
That sounds like fantastic news for gamers, but there's a caveat here, it seems. Forward Works, Sony's mobile gaming arm, is going to focus on users based in Japan and Asia, according to today's announcement. The branch will be formally created on April 1-- not a hoax (we hope) and the same date that Sony Computer Entertainment comes to be Sony Interactive Entertainment-- so we're likely to learn more after then.
Atsushi Morita, SCE's head in Japan and Asia, will lead Forward Works. Other directors of the company include Andrew House, who is Group CEO of SCE.
Nintendo launched its first mobile game this month, Miitomo. The long-awaited title isn't really a mainstream release, though. Rather, it is a social app that lets users create cartoon-like avatars-- very much like the 'Miis' you can create with the Nintendo Wii. That's likely to limit its appeal to hardcore Nintendo fans. Sony, however, has hinted that its mobile titles will be "full-fledged," which makes us optimistic that they will be more universally appealing. Sony's previous effort at tapping smartphones-- PlayStation Mobile-- was tied to its Vita handheld.
Thursday, March 31, 2016
It's also giving you a way to try games from ads without downloading them first.
Google is about to introduce some behind-the-scenes frameworks that should make playing and sharing Android games considerably easier. On top of expanding Android game recording to let developers add the characteristic themselves (due in the "coming months"), it's adding a live streaming feature. If you want to share your Alto's Adventure exploits on YouTube as they happen, it'll be an option. Details aren't available as I write this, but it could do a lot to expand the live game streaming community beyond console and PC players.
Also, Google is making use of Android app streaming to swing you in to those games. It's offering a special marketing format, the Search Trial Run Ad, that lets you try Android games in the browser for up to 10 minutes-- you don't have to jump to the Play Store and download the title first. As you 'd guess, you'll get an offer to install the game afterward if you're enamored with the enjoy. While it's a calculated marketing ploy, it could help a lot if you've ever been curious about a game but didn't want to devote to installing the whole thing right away.
Tuesday, June 4, 2013
I want to share my personal opinion regarding App Trailers. This review will be based on my experience with App Trailers. Month ago I was checking my Gmail like I always do and while I was doing that I saw an ad saying earn free money or instant gifts by watching video trailers, inviting friends, and much more. I clicked on that ad and it was talking about an app called App Trailers. It read you can cash out instantly to your PayPal account after when you have earned 150 points or redeem other instant gifts like Amazon.com, Starbucks.com, Best Buy, Xbox points etc. I thought to my self, this is cool you earn free money just by watching video trailers, inviting friend, how cool is that. If you have an Apple product like Iphone, Ipad, Ipod or any Android device you can download this App Trailers to you device for free. I wanted more information regarding App Trailers before I download it to my device. I watched lot of YouTube videos and internet reviews on this particular app that I was interested in. After watching much information related to this app finally I download it to my Sony Ericsson Xperia Neo V. I was much exited I could not believe you earn money watching video trailers? I don’t know how many times in my life I have watched video trailers on television; mobile phones etc. and they never paid me to watch those video trailers. How come this app pays you? I had a question mark on my face.
Anyway when you open this app after download it shows 7 options at the top (Videos, Uploaded, Free App, Offers, Redeem, History and Settings). If you click on videos it will show the list of videos you can watch and earn 5 points each for watching videos. You see these videos are mostly game trailers. On daily basis App Trailers will send you free app (Region Specific) to your device that you can download and earn extra points. It also lets you earn more points by inviting friends and if he/she uses your username to download App Trailers then you get 250 points. (You see 150 points = $0.15) You need 150 points minimum to cash out to your PayPal account (Your PayPal account must be verified in order to receive instant money). At the very top right you will see a letter P and that stands for points that you have accumulated. Below that you will see level. Your level increases after you have accumulated good number of points. You can also upload one of your YouTube videos and if somebody watches your video you get points, another good way of increasing YouTube views.
Daily Scratcher – You will see this game under Redeem Tab. Basically App Trailers will send you daily scratcher to earn some more points (Scratch to win). You scratch to see 4 movie trailer icons, if you are lucky you earn extra points otherwise you will have an option to play this game again tomorrow. You can only play this game once a day.
Under Redeem Tab you can redeem points to cash out to your verified PayPal account as stated above you need 150 points minimum to cash out or you can redeem your points to instant gifts cards like Amazon.com, Starbucks.com, Best Buy, Xbox points etc.
The Fact – I have seen tons of people reviewing about this app on the internet or on YouTube telling if they use their username for referrals purposes you get more than 250 points. Let me tell you that it’s not true; it’s a big lie to get referrals. I have also seen videos on YouTube demonstrating on how to get unlimited points. Do Not Fall under this trap. It’s bogus and you might get banned from App Trailers.
App Trailers application is easy to use and navigate most of the things are self explanatory once you use the application. They pay instantly and like I said your PayPal account must be verified to receive money.
How to Download App Trailers – If you are using Apple Iphone, Ipad, and Ipod go to App Store search for App Trailers and then download it to your device. Similarly if you are using any Android mobile device go to Play Store icon and search for App Trailers and then download it to your device.
I would really appreciate if you could please use my referral code: wetphone6
Download the app here: Google Store
Note: Almost in one month I received 2$ via PayPal
Saturday, April 6, 2013
Though we’re constantly buffeted by stories about new Android-powered game consoles and the continued growth of the Google Play Store, the fact still stands: An Android port seems to remain a footnote in development process, an afterthought, a thing that has to be done as opposed to the thing to do. Even today, you’d be hard-pressed to find a game that’s exclusive to the Linux-based platform, or a developer willing to profess an undying affection for Android. People might make Android games, but they don’t seem like it.
It’s a jungle out there
When Apple launched its App Store in 2008, it changed the playing field for mobile games and made them more accessible to people who wouldn’t be caught dead buying a dedicated handheld like a Nintendo DS or a Sony Playstation Portable. Success stories began rolling in. Angry Birds became a global phenomenon, Rovio Games a national hero. Draw Something drew creator OMGpop away from the brink of bankruptcy and into a $180 million buyout offer—all within seven weeks. The message was clear: The right application can do more than pay your bills; it can make you a rock star.
But while Apple might have been the one to get the ball rolling, Google was not far behind. The Google Play Store has matured since Android first launched, and many of the apps found in the App Store can also be found in Google’s digital store. Android also has a higher market share than iOS, making it the most used mobile operating system worldwide. For all intents and purposes, the Google Play Store should be the ideal environment for any developer, a digital gold mine ready for the harvest.
But is it really the Shangri-La that it has been advertised as?
Chris Pruett certainly thinks so. Chris is a part of Robot Invader, a Silicon Valley-based game development studio with a fondness for 1950s monster movies and cutesy, action-based titles. Both Wind-up Knight and the company’s newest game, Rise of the Blobs, have enjoyed consistently high praise from the press. Pruett says that the revenue garnered from Android users has beaten iOS sales figures by a solid two to one.
Read complete at: techhive.com wrote by Cassandra Khaw
Wednesday, April 3, 2013
No matter where you turn, the Angry Birds probably aren’t too far away. Whether on your phone, or in the form of plush toys and board games. Heck, they are even on Facebook! Never content to hold still, the birds are now marching onward once more with a new mobile version of their popular Facebook game, Angry Birds Friends.
The news of Angry Birds Friends making it over to the mobile world comes on the heels of Rovio’s release of its annual 2012 results, which shows $195 million in profit with more than 45% of that income coming from non-gaming items such as books, toys and tons of other Rovio merchandise.
On Facebook, Angry Birds Friends has certainly been a part of that success, achieving 60 million installs and 15 million monthly active users, so taking that experience and pushing it to an app seems like a no-brainer and is sure to help line Rovio’s pockets with even more dough.
video: Angry Birds Friends official launch trailer
Read complete at: Android Authority
Tuesday, March 26, 2013
For nearly three years, millions of gamers have used physics in the battle between birds and pigs in the video game Angry Birds. In cooperation with NASA, Finland-based Rovio Entertainment, creator of the Angry Birds franchise, announced its newest game, “Angry Birds Space,” on Thursday, March 8. NASA and Rovio are working together to teach people about physics and space exploration through the internationally successful puzzle game. You can download the game beginning March 22, 2012.
Game developers have incorporated concepts of human space exploration into the new game. From the weightlessness of space to the gravity wells of nearby planets, players use physics as they explore the various levels of the game set both on planets and in microgravity.
“This collaboration began with a simple Twitter exchange about birds and pigs in space, and it has grown into a tremendous outreach and education opportunity,” said David Weaver, associate administrator for communications at NASA Headquarters in Washington. “Games are fun and entertaining, but they also can be inspirational and informative. This ongoing collaboration with Rovio and Angry Birds is an exciting way to get people engaged with NASA’s missions of exploration and discovery, and get students energized about future careers in science and technology.”
Video - Angry Birds Space: NASA announcement
Read complete at: lunarscience.nasa.gov